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P

 

PABX
PABX stands for Private Automatic (or Automated) Branch eXchange. It is the automated version of the PBX (private branch exchange). All PBXs today are automatic. Early PBXs were simply more sophisticated PBXs, providing additional voice services (such as call waiting) for analog extension loops. Today's PBXs are fully digital, not only offering very sophisticated voice services, such as voice messaging, but also integrating voice and data. A PABX can multiplex both voice and data onto T-carriers and can support both voice and data communications from one extension over a single pair of wires.

 

Packet
A packet is a unit of information that can be transmitted over a network. A packet is generated at the Network Layer of the OSI model protocol stack. Information contained in the header of a packet is sufficient to get the packet from the sending node to the receiving node, even when the packet must traverse through intermediate nodes. A packet can be an entire message or it can be a segment of a much larger message generated at the Application Layer.

 

Packet Assembler/Dissassembler (PAD)

PAD stands for packet assembler/disassembler. ITU-T developed a set of standards, informally called the Interactive Terminal Interface (ITI) standards, meant to provide access for terminals and DTEs that cannot execute the layers of X.25. The standards are X.3, X.28, and X.29. The ITI standards collectively define a "black box" called a packet assembler/disassembler, or PAD. A PAD "assembles" a stream of bytes originating from an asynchronous DTE (for example, from a personal computer) into X.25 packets and transmits them on the X.25 network. Of course, it performs the reverse operations for data sent back to the DTE.

 

Packet Level

The packet level refers to level three, the Network Layer of the OSI protocol stack, or the X.25 protocol suite packet layer.

 

Packet Switching

Packet switching is what occurs as a packet is traveling from the source node to the destination node when there are intermediate nodes between source and destination. When the packet travels through the intermediate node (a packet switch), it must "switch" the packet to the next node in sequence.

 

Packet Transfer Mode

Three transfer modes were considered as possible candidates for B-ISDN. These three transfer modes are:

  • Synchronous Transfer Mode (STM)
  • Packet Transfer Mode (PTM)
  • Asynchronous Transfer Mode (ATM)

PTM uses variable size packets of data and is well-suited for data communications. However PTM is not well suited for voice and video since the transmission of long packets may delay transmission of time sensitive information. Packets are usually connectionless in nature, the header of the packet contains enough information to get the packet through the network. No set physical paths used in this mode.

 

Packets Per Second

Throughput is the ability of a network to efficiently carry data of value between network users. One measure of effective throughput is TRIB, or throughput rate in information bits. Effective throughput and response time is directly related. The higher the effective throughput, the better the response time. Effective throughput and throughput are often used interchangeably.

Throughput is most often used to describe the overall performance of a network. It is measured in packets per second (PPS), bits per second (BPS) or transactions per second (TPS). Many factors impact throughput such as:

  • protocol efficiency
  • server/workstation CPU type
  • NIC type
  • LAN/link capacity

Transactions per second is probably the best measure of throughput. An example of a TPS measurement would be 7200 TPH or 7200 transactions per hour (or 2 TPS). Knowing the TPH is not enough to get a good handle on overall performance, you must also know the average transaction size and the TPH over different blocks of time.

 

Parity
Parity refers to the process of determining if data has been corrupted during asynchronous transmission of data. This is done by adding an additional bit (called a parity bit) to each character transmitted. There are two types of parity, odd parity and even parity. With even parity the additional bit combined with the character makes the total number of ones an even number. With odd parity the additional bit that is appended makes the total number of one bits odd. For example if the ASCII character "A" is going to be transmitted the seven bits that make up the "A" character 100 0001 will be transmitted. If even parity is used the appended eighth bit will be a "0" keeping the total number of ones at two. If the parity is odd the eighth bit will be a "1" making the total number of ones three.

 

Payload
Payload refers to the carrying capacity of a particular protocol. For example, the maximum payload for an Ethernet frame is 1500 bytes.

 

PCM
The most basic aspect of digital telephony is the conversion of an analog voice signal to a digital signal that can be translated accurately back into a voice signal after transmission. Two methods are in use: Pulse Code Modulation (PCM) and Delta Modulation. Delta modulation is used primarily for military applications. PCM is used by the public telephone systems.

The device that converts an analog signal to PCM is called a codec (for coder/decoder). The codec first samples the voice signal. Several thousand samples per second are taken. Next, each sample is converted to a binary number that expresses the amplitude of the sample in a very compact form. These binary numbers form the digital bit stream that comes out of a codec. The receiving codec reverses the process, using each successive binary number to control a digital/analog circuit that generates the required analog wave form on the voice output channel.

 

PCMCIA
PCMCIA stands for Personal Computer Memory Card International Association. The PCMCIA slot in a laptop was designed for PC memory expansion. Network adapter cards (NICs) and modems can attach to a laptop through the PCMCIA slot.

 

PDN
PDN stands for Public Data Network. It is a network available to the public for transmission of data, usually using the X.25 protocol. Users dial into a server that allows access to the network. PDNs are especially popular in Europe.

 

PDU
PDU stands for Protocol Data Unit. The concept of PDU is used in the OSI reference model. From the perspective of a Protocol Layer, a PDU consists of information from the layer above plus the protocol information appended to the data by that layer.

 

Peer-To-Peer
Two programs or processes that use the same protocol to communicate and perform approximately the same function for their respective nodes are referred to as peer processes. With peer processes, in general, neither process controls the other, and the same protocol is used for data flowing in either direction. Communication between them is spoken of as "peer-to-peer."

 

Permanent Virtual Circuit

PVC stands for Permanent Virtual Circuit. There are two types of virtual circuits: PVCs and Switched Virtual Circuit (SVCs). A PVC behaves like a dedicated line between source and destination end-points: when activated, a PVC will always establish a path between these two end-points. It is usually used in the context of a packet switching (or cell switching) network.

 

Phase Modulation

Modulation is the process of modifying the form of a carrier wave (electrical signal) so that it can carry intelligent information on some sort of communications medium. Digital computer signals (baseband) are converted to analog signal for transmission over analog facilities (such as the local loop). The opposite process, converting analog signal back into their original digital state is referred to as demodulation. There are three basic types of modulation: frequency, phase and amplitude.

 

Physical Address

In data communications the term physical address refers to the address "burned in" to the hardware of a particular node. For instance the physical address of a node connected to an Ethernet network is a 48-bit value that is unique for every Ethernet card purchased.

 

Physical Circuit

A physical circuit is the hardware and cabling used to connect devices together.

 

Physical Layer

The Physical Layer is the lowest layer in the OSI reference model. The Physical Layer is responsible for the transmission of bits across a communications channel, or "wire," which can range from a coaxial cable, fiber optic cable, or satellite links to an ordinary telephone wire.

The Physical Layer processes provide the service of transferring bits across the physical link. They do this without any knowledge of the meaning or structure of the bits. They don't know, for example, whether they are transferring 8-bit bytes or 7-bit octal characters. Some faults, such as an open connection, can be detected and the error indication passed on to the higher layers, but most error detection and all error correction are the responsibility of higher layers.

The transmission protocol (also called subnet protocol) that the processes of the Physical Layer use vary according to the nature of the link. The protocol is concerned with such things as:

  • how bits are represented
  • how to tell when transmission starts and ends
  • whether bits can flow in one direction only or in both directions at the same time

 

Physical Unit

Each node in an SNA network contains at least one physical unit (PU). The physical unit implements physical connections to the network. SNA defines PU types that correspond directly to the node types above: PU 1, PU 2, PU 4, and PU 5. Thus, a Type 2 node, for example, is said to contain a PU 2.

 

Photonic Layer

The photonic layer is responsible for the transmission of bits across the optical fiber. This layer converts electrical inputs signals to optical signals and vice-versa. A transceiver is the device used to convert electrical signals to optical signals.

 

PIM

Protocol Independent Multicast-Sparse Mode (PIM-SM) is a protocol for efficiently routing to multicast groups that may span wide-area (and inter-domain) internets. The protocol is not dependent on any particular unicast routing protocol, and is designed to support sparse groups.

 

 

Ping
Ping stands for Packet Internet Groper. The ping command is used to determine if a destination host is reachable from the sender in an IP network. An ICMP echo packet is sent to a host and if a response is not sent back from that host within a specified amount of time, the host is considered "unreachable."

 

Pipes
Pipes are used in interprocess communication to provide the mechanism for sending and receiving messages.

 

Plaintext
Plaintext refers to a message that has not been encrypted. A wide variety of methods can be used for data encryption. In general, they involve using a "key" to either re-order the bits, bytes, or words of a message (a transposition cipher) or substituting one or more encryption bytes or words for the "plaintext" bytes or words of the message (a substitution cipher).

 

PLP
PLP stands for Packet Layer Protocol. PLP manages connections between DTEs anywhere in the network, accepting packets from the Transport Layer process and taking responsibility for error-free delivery of the packets to their destination. PLP handles the multiplexing of packets across a link. It establishes virtual circuits and routes packets across those circuits. Many virtual circuits can share a link, so this results in the multiplexing of packets.

 

Point-to-Point
A network connects nodes, some of which are hosts to which terminal nodes attach, in two different ways: point-to-point and broadcast. Point-to-point networks fall into two classes: circuit-switched networks, in which a connection is formed between the nodes, as in a telephone network; and packet-switched or connectionless networks, in which packets of data, or datagrams, are passed from node to node until they reach their destination, like telegrams.

 

Point of Presence

A subscriber can connect to the IEC's facilities only at a point of presence (POP). Typically, this connection is made by a line provided by the LEC from the subscriber's premises to the POP. Alternately, the subscriber can bypass the LEC and connect directly to the POP. For example, the subscriber could install a microwave link to the POP (B).

 

Polling
Polling is a method used to control communication between a master and slave node in an unbalanced data communication configuration. In an unbalanced configuration the master "polls" the slave to ask if it has data to send or if it is in a state to receive data. An example of a protocol that uses a polling technique would be synchronous data link control (SDLC).

 

POP
A subscriber can connect to the IEC's facilities only at a point of presence (POP). Typically, this connection is made by a line provided by the LEC from the subscriber's premises to the POP. Alternately, the subscriber can bypass the LEC and connect directly to the POP. For example, the subscriber could install a microwave link to the POP (B).

 

Port
There are two primary ways the term port is used in networking. The first is referring to a physical port in a device such as an I/O port on a switch. Ports also relate to processes running on nodes connected to a network. Ports are also referred to as sockets. If a machine is running multiple processes, each process must be uniquely identified if it is to communicate. Well-known ports in the TCP architecture, such as FTP and PING, are examples of port addresses.

 

Port Mirroring

Also known as a roving analysis port, is a method of monitoring network traffic that forwards a copy of each incoming and outgoing packet from one port of a network switch to another port where the packet can be studied. A network administrator uses port mirroring as a diagnostic tool or debugging feature, especially when fending off an attack. It enables the administrator to keep close track of switch performance and alter it if necessary. Port mirroring can be managed locally or remotely.

 

PPP
PPP stands for Point-to-Point Protocol. PPP is a protocol that allows a computer to use the TCP/IP via a point-to-point link. PPP is based on the HDLC (High-Level Data Link Control) standard that deals with LAN and WAN links and operates at the Data Link Layer of the OSI model.

 

PPS
PPS stands for packets per second. It is a measure of the number of data packets that can be transmitted over a given link during a one-second interval. If a circuit is capable of transmitting data a rate of 56,000bps (bits per second) and the average packet size is 70 bytes (560 bits), the maximum PPS that can be transmitted is 100 in one second.

 

PPTP

PPTP (Point to Point Tunneling Protocol) allows PPP to be channeled through an IP network. It uses a client-server architecture to decouple functions which exist in current Network Access Servers and support Virtual Private Networks. It specifies a call-control and management protocol which allows the server to control access for dial-in circuit switched calls originating from a PSTN or ISDN, or to initiate outbound circuit switched connections. PPTP uses a GRE-like (Generic Routing Encapsulation) mechanism to provide a flow- and congestion-controlled encapsulated datagram service for carrying PPP packets.

 

Presentation Layer

The Presentation Layer handles the representation of data as they flow between nodes. The lower layers provide the service of transferring data between nodes in an orderly fashion and ensuring that what is received is what has been sent. The Presentation Layer provides services that relate to the way data are represented.

 

Primary Rate Interface

The ISDN Primary Rate Interface is also called 23B+D. It is a circuit consisting of 23 64Kbps channels for carrying voice, data, and video and a data channel used for carrying signaling information. It is similar to T1 signaling.

 

Primary Station

In a data communications network there are three types of stations. These terms are normally used in reference to devices running HDLC or a subset of HDLC.

  • A primary station sends command frames and accepts responses (it would be considered a "master" node).
  • A secondary station accepts commands and sends responses (it would be considered a "slave" node).
  • A combined station can send or accept commands and respond appropriately.

 

Primary Wire Center

Early phone systems connected each subscriber with a central switching office ("exchange"), where an operator provided manual switching between subscribers (today we would call this a star network). Since a major cost of a telephone system was the wire connecting the subscriber to the exchange, exchanges covered relatively small geographical areas and were interconnected by "trunk" lines that could be shared by all subscribers.
The number of trunk lines required to interconnect all end offices in an area in a full "mesh" network rises geometrically, so for even a small number of offices, many lines would be required. Yet the utilization of trunks between end offices that are remote from one another is relatively low, so end offices were also interconnected in a star to a toll center. This hierarchy was extended to four higher levels. Today in the U.S., any switching office is often called a central office (CO) so a center is often referred to according to its position in the hierarchy, for example, a CO3 would be a primary wiring center.

 

Private Line

A private line is a telecommunications channel used exclusively by a single subscriber. Private lines are also referred to as dedicated lines or dedicated circuits.

 

Private Network

A private network is a network consisting of private lines, switching equipment and other networking equipment that are provided for the exclusive use of one customer. In other words the general public does not intend the network and associated services of the network for usage. Most corporate networks are private networks.

 

Propagation Delay

All transmission media have some resistance to the flow of electromagnetic force. Over a great enough distance, the signal will be attenuated (reduced) to the point that an unacceptable number of errors are introduced. Fiber optic transmission is far less susceptible to attenuation than electrical transmission. Broadband is less susceptible than baseband.

Signal propagation delay refers to the time that it takes for a signal to propagate from one end of the network to the other. Signal propagation is most apparent in networks that use satellite technology.

 

Protocol
Data communications involves the transfer of data between computer programs. Just as humans must share a common language in order to communicate, the programs must have a common protocol. The protocol simply defines the format and meaning of the data that the programs interchange.

 

Protocol Data Unit

The concept of a Protocol Data Unit (PDU) is used in the OSI reference model. From the perspective of a protocol layer, a PDU consists of information from the layer above plus the protocol information appended to the data by that layer.

 

Protocol Stack

A protocol stack refers to the number of protocols needed to transmit data between communication devices. A typical stack would include physical layer protocols such as UTP cabling, Link Layer protocols such as Ethernet, Network Layer protocols such as IP and so forth.

 

Proxy ARP

The technique in which one machine, usually a router, answers ARP requests intended for another machine. By "faking" its identity, the router accepts responsibility for routing packets to the "real" destination. Proxy ARP allows a site to use a single IP address with two physical networks. Subnetting would normally be a better solution.

 

PTT
PTT stands for Postal Telephone and Telegraph. These are telephone companies that are operated and regulated by government agencies. These are found in most countries other than the United States and Canada. In the United States, telephone service is offered by private, profit making companies that are regulated by government agencies.

 

Public Network

A public network is a network that provides leased lines, packet switching services and circuit switching services to the general public. It is the opposite of a private network. The term public switched network however usually refers to the voice telephone network.

 

Pulse Code Modulation

The most basic aspect of digital telephony is the conversion of an analog voice signal to a digital signal that can be translated accurately back into a voice signal after transmission. Two methods are in use: Pulse Code Modulation (PCM) and Delta Modulation. Delta modulation is used primarily for military applications. PCM is used by the public telephone systems.

The device that converts an analog signal to PCM is called a codec (for coder/decoder). The codec first samples the voice signal. Several thousand samples per second are taken. Next, each sample is converted to a binary number that expresses the amplitude of the sample in a very compact form. These binary numbers form the digital bit stream that comes out of a codec.

The receiving codec reverses the process, using each successive binary number to control a digital/analog circuit that generates the required analog wave form on the voice output channel.

 

Pure Ring

A ring is made up of a collection of separate point-to-point links, arranged to make a ring. Each node attached to the ring has one input and one output connection, so each node is connected to two links. Signals received on the input connection are passed through, immediately and without buffering, to the output connection by "repeater" circuitry in each node. Thus, data flow only in one direction on a ring. Each node has the ability to put new bits onto the ring to send messages and, if the message is addressed to that node, to copy bits off of the ring as they go by.

In a pure ring, if the node fails (for example, if power is removed), then it doesn't repeat signals from its input. If any node fails to repeat signals, the ring is broken, and data transfer stops until the failing node is restored or removed from the ring. As you might imagine, the ability of a single failing node to bring down an entire ring network is unacceptable. It also turns out that for technical reasons having to do with characteristics of data transmission in a ring, a single ring as we have described above has a limit of only a few hundred nodes.

 

PVC
PVC stands for Permanent Virtual Circuit. There are two types of virtual circuits: PVCs and Switched Virtual Circuit (SVCs). A PVC behaves like a dedicated line between source and destination end-points: when activated, a PVC will always establish a path between these two end-points. It is usually used in the context of a packet switching (or cell switching) network.

 

 

 

 

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